Today I pulled up my thigh-highs and got some important work done!
Not only have I had a daunting code job ahead of me. In particular trying to compile and make sense of a few different projects full of different code that all does similar things in unique ways.
I started this game without much knowledge of how the systems would work so for a few months I've been prototyping parts of the game at a time. The biggest sections of this were customer randomisation, buying, stocking, selling and creation.
With these features ready to go I felt it was time to create the first true Alpha of Hush Blossom.
So how do I do this in the most efficient way? Using a code organisation program allowed me to list all of my code easier than loading multiple different projects on a rather cumbersome engine and cross referencing that way. This alone has made it easy to attempt a clean rejig of the code.
Today also marked the creation of the Main Menu. Up to this point the creation process has been function over style. Ratio wise you could probably mark style being less than a percent of the priority. For now I want to raise that to at least 10 percent.
Making the game look as it should on release but using mostly placeholder (but still presentable) art should reduce work down the line. Rather than looking at a total UI rework to go along with Asset Creation.
The long and short is that the Alpha is in progress and is going to look at least 10 times better than any previous screenshots! AT LEAST!
Keep on Blossoming!
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