After much grinding in the fields of code I've emerged somewhat victorious.
Hush Blossom's Draft Saving and Creation system is now complete, allowing the player the ability to 'Save' a creation and all aspects of it for later use.
Once a Draft has been saved the player is then able to select one of these instead of selecting which blueprint to create from.
The player is then able to choose how many of the Drafted Creation they want to make, up to 99 of the same one can be made - but the more the player makes the lower the odds of success and retaining quality get.
The last week or so has seen development on several aspects on this:
1) The removal of whatever stock was used dependent on the amount made.
2) Adjusting the Draft Selection to react to stock being removed and lowering the craft-able amount.
3) Design Success and Quality Percentages for completion of drafts, these rates become harsher dependent on amount of components and amount of created drafts.
4) Decide the drops in Price for Quality Degradation and apply these to the Draft Creation.
A lot of this was more difficult than initially anticipated but I'm looking forward to moving onto the next stage! Keep an eye out and keep on blossoming!
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