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Writer's pictureHush Blossom Team

Developer Diary Chapter 28

Welcome to Developer Diary Chapter 28, hold on to your hats! 

The Creator section is looking just about done in terms of basic functionality - as I've wrapped up an extremely early version of both the Adornment and Sticker Application processes. 

The Sticker Application process is a much simpler one and while it doesn't have any minigame or game-esque process attached to it, quality and application will be decided largely through the Designers experience and luck. It currently allows the player to move, rotate and up or down the scale of the image, this should allow a lot more personalization for players to really put their own spin on every piece they create! 

The Adornment Application process is even simpler than the above, each blueprint will have specific Adornment Slots that can be filled with a beautiful Adornment. For example a Bra may have a slot on the straps for a Small Ribbon, or a pair of Pants will have a slot for a Heart Charm - the player is able to select from these slots and then apply the Adornment as they wish. As with the Sticker Application scores here will be dependent on a little bit of numbers and a little bit of luck! 

From here a lot of the focus has been on getting the Creator to a point where the player is able to tap Create and store the created product as an item! It's been fun working out and discussing with M-3-1 the best way to determine quality, rank awards and potential bonuses for higher skill in creating. The end result here is making Lingerie that will not only make the player a ton of money but creating a sterling reputation for the Hush Blossom!

Keep on Blossoming!

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