Hello all!
Today marks the (ish) completion of the Blueprint / Material Application Minigame. This was a long time coming and was the first time I've ever created something along these lines so it was fun to do.
The basic model is a QTE driven sewing minigame which becomes more complex and difficult depending on the item the player is attempting to create. This can be made simpler by the player character levelling up or acquiring upgrades that might swing certain elements in their favour!
As long as the player reacts in time they can score points for how well they did, this, as well as streaks, will add up and add score to the currently created Blueprint. Meaning a master craftsman might even be able to make a masterpiece out of scraps.
There's still a lot of work to do with this but the hardest part is over, stay tuned for more updates.
Keep on Blossoming!
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